To do that, I’ll have to split my extra attack feature between them, meaning one attack each. This way my wolf can leap into combat as I ranged attack just outside of melee range. I’ll take the Beast Master archetype to get a wolf as my companion. I can choose spells that support this like Hunter’s Mark or Hail of Thorns. #Skullhatįor my Ranger build, I’ll take the archery fighting style and build him out as a ranged attacker. I could fine-tune my states for each class specifically, but this will work. I’ll put whatever I have left into wisdom to benefit the Ranger class and perception checks. Charisma will be a useful attribute for my Warlock and his spells, but it gives Rangers a helpful gift of gab. Using a point buy system I can lean into dexterity, constitution, and charisma. The cool thing is that either Ranger or Warlock builds can benefit from the same basic stats. Considering the built-in combat skills, I could easily turn my Goblin into a Bladelock, a close combat Warlock with “Pact of the Blade.” Sorry, Wizard class, I’m sold on Warlock. According to Volo’s Guide, the Goblin word for a wild magic sorcerer is “Booyahg Booyahg Booyahg.” I don’t think I can stomach that for a whole game, so Warlock is where I’ll turn my attention.
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Sorcerers and Warlocks are both good options since the Goblin’s mobility to get in and out of combat really helps these sorts of classes. For now lets move past this, but I’d like to explore combining the Goblin with more innate magic users. However, the Wizard’s studied and scholarly persona doesn’t really mix with Goblin culture. In a Wizard class, we could build a spell-slinger while leaning on “Nimble Escape” and a Wizard’s high dexterity to keep you out of danger. Something about that combo seems too “done.” A Goblin Bard could be in my future, but not today. Let’s put a pin in this one and check in with the magic using classes.īards and Clerics both make fine choices for a Goblin PC, but feel a little on the nose for the story I’m trying to tell of a rare good-aligned Goblin who’s righting the wrongs of his people. The “Beast Master” subclass also plays into Goblin lore if you add a wolf or rat companion. Rangers are mobile and probably wouldn’t mind disengaging to reposition. Paladins favor a more tanky build which doesn’t really fit a Goblin’s nimble play style. Paladins and Rangers round out the martial class options and there’s more synergy here. That said, we should pass on these classes to maximize our potential. That doesn’t mean Fighters and Barbarians aren’t good choices for smaller races, I know a lot of well made Gnome Barbarians, for example. Also both classes couldn’t use heavy weapons due to the Goblin’s small size. These aren’t terrible flaws, but it’s best to get the most out of our new Goblin, so let’s find a class where “Nimble Escape” can shine.įighters and Barbarians could use “Nimble Escape” well, but often have better to do with their bonus actions. Rogue is a good class option, but “Nimble Escape” makes the Rogue’s “Cunning Action” redundant, as both abilities do the same thing. They also have two defining traits: “Nimble Escape,” which allows a hide or disengage bonus action every round, and “Fury of the Small,” which adds extra damage against larger creatures. Goblins are small-sized creatures, so that’ll have some effect on our build. Our Goblin PC-to-be starts with +2 dexterity and +1 constitution, which is a good base for a survivable character. For this character, I’m starting at 6th level and using only Volo’s Guide and the Player’s Handbook as my resources.
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We’re going to be doing a little more “mechanics tweaking” here to explore the synergies of Goblins in 5e, but don’t let that limit you to make characters in this “min-maxy” fashion. So what kind of Goblin should I build?įirst, the best way to build a D&D character is to come up with a personality or story and then find a class and background that fits. I’ve played Goblin PCs in almost every edition of D&D and I look forward to playing my first 5e Goblin in just a few days. This includes Goblins which always held a special place in my heart. As we reported, there are 13 new playable races included in Volo’s Guide To Monsters, the latest sourcebook for 5th Edition Dungeons & Dragons.